HyruleWorks

  • Anemone's R.U.D.A.N.I.A.

Parts

  • 21 Total (7 Unique)
  • ~6.60 Battery/minute
  • 63 Autobuild Cost

Tip: click on a part to see its location on TotK Object Map . Not all part locations are available.

Description

An unstoppable force! This is a 4-legged walker/crawler mech that is meant to twist, turn, climb, and crush. Composed mostly of Big Wheels, it is heavy, but brimming with power, flexible, and Unbreakable(tm). Able to climb mountains and hills by converting its walker legs into stacked big wheels, with assistance from back legs, R.U.D.A.N.I.A. feels like a real animal, moves like a real animal, and is characteristic of the namesake Divine Beast. Bonus points if you use Impa's Balloon Basket, which has a permanent, flammable brazier!

Instructions

Step 1

Anemone's R.U.D.A.N.I.A. step 1

If you can, you can run around in Impa's Balloon Basket, which has a permanent burnable Brazier. It won't save to Autobuild, but it looks nice. It is missable I have found, so make sure you Fuse it!

Step 2

Anemone's R.U.D.A.N.I.A. step 2

This is assembling the "body". Everything here is simple enough if you have the picture, so a lot happens this step.

Step 3

Anemone's R.U.D.A.N.I.A. step 3

Flame Emitter can go on either end of the Minecart, which I got from the Fire Temple. It's slightly ruddy, and not metal so no risks of lightning strikes (not that I care.)

Step 4

Anemone's R.U.D.A.N.I.A. step 4

Make sure the head is rather high so that it doesn't collide while trying to mountain climb.

Step 5

Anemone's R.U.D.A.N.I.A. step 5

Step 6

Anemone's R.U.D.A.N.I.A. step 6

Try to center as best as possible. Make sure the Big Wheels are facing right still.

Step 8

Anemone's R.U.D.A.N.I.A. step 8

This is a fairly centered octoprop, but most will perform fine on stacked big wheels when driving forward or turning. R.U.D.A.N.I.A.'s tail helps it greatly with turns and mountain climbing, and is even deadly.

Step 9

Anemone's R.U.D.A.N.I.A. step 9

Step 10

Anemone's R.U.D.A.N.I.A. step 10

These are the materials for one set of legs, you will be making two. Not actually trademarked, do what you want with this design.

Step 11

Anemone's R.U.D.A.N.I.A. step 11

These are your walker leg "hips".

Step 12

Anemone's R.U.D.A.N.I.A. step 12

Stake nudging guide: https://www.reddit.com/r/HyruleEngineering/comments/15c9mgh/qlinking_is_back_in_version_12_all_credit_to/ This build uses quite a lot of Stake nudging, but doesn't need too much precision luckily. I made these legs as soon as I found out about this exploit, so it doesn't take much practice.

Step 13

Anemone's R.U.D.A.N.I.A. step 13

Make sure you Stake nudge the Big Wheels enough to fit in the Stabilizer.

Step 14

Anemone's R.U.D.A.N.I.A. step 14

Make sure the Stabilizer stays relatively centered.

Step 15

Anemone's R.U.D.A.N.I.A. step 15

Be sure both are spinning forward. This build takes advantage of the fact that the "foot" wheels can still spin, allowing for greater speed and traction.

Step 16

Anemone's R.U.D.A.N.I.A. step 16

The foot wheels getting caught on the basket can break them off. Nudge them forward and then to the side a bit.

Step 17

Anemone's R.U.D.A.N.I.A. step 17

Step 18

Anemone's R.U.D.A.N.I.A. step 18

Step 19

Anemone's R.U.D.A.N.I.A. step 19

These legs need a standing stabilizer on each foot in order to work on a 2 legged mech. Can also simplify them or modify them in various ways.

Step 20

Anemone's R.U.D.A.N.I.A. step 20

Helps with centering in the final 2 steps.

Step 21

Anemone's R.U.D.A.N.I.A. step 21

Disassemble both halves of the body if you have troubles centering. Further Stake nudging may prevent the feet from tangling entirely.

Step 22

Anemone's R.U.D.A.N.I.A. step 22

Tags

  • vehicle
  • aesthetic
  • fire
  • quadrupedal
  • mecha
  • combat
  • demo
  • depth
  • engine
  • glitch
  • modular
  • race

By Anemone

Created: 2023-08-10

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